I know that Q3map2 supports negative lights. My question, does it support negative lights emmitted from a shader or is it just point based lighting? EDIT: one other thing i forgot to mention… when a q3map2_sun (or the likeness) entity light is created, is that sun light global to the entire map, or just the area its placed in? V^2
What exactly is Splash Damage? - Borderlands 2 & TPS
Print Page - [REL] OpenArena Community Mappack - Volume 1 - FINAL
Print Page - [REL] OpenArena Community Mappack - Volume 1 - FINAL
Question - Lightmapping Question(s) - Unity Forum
Sync 3.4 downgrade to 3.3 Error - SYNC 3 Support - CyanLabs Official Community
lightmap error questions - Rendering - Epic Developer Community Forums
Print Page - [REL] OpenArena Community Mappack - Volume 1 - FINAL
Print Page - [REL] OpenArena Community Mappack - Volume 1 - FINAL
Review of Abandoned Reality by Moses (q3map-moses_dm7) - ..::LvL
Bug - Entities lightmaps are rendered wrong. Likely due to
Bug - Entities lightmaps are rendered wrong. Likely due to Texture2dArray - Unity Forum
Manual/Glossary, OpenArena
darkplaces/todo at master · Blub/darkplaces · GitHub
Map Editing Tools addon - Wolfenstein: Enemy Territory - ModDB