MMOs are a strange beast. They are designed to make you play as much as possible, yet addictiveness does not always equal fun. In the field of pyschology, there are several kinds of rewards systems, and the one that seems to be the most successful is the random reward introduced at a random time. Sometimes you click the button, and nothing happens. Sometimes you click and get the food pellet. It's this mechanism that fuels the slots in Vegas, and when you walk away empty, as is statistically inevitable over a long enough stretch of time, you tell yourself that the overall value was the experience itself, since you come away with nothing tangible. MMOs take away your time and they never deliver a discreet conclusion.
MMOs are a strange beast. They are designed to make you play as much as possible, yet addictiveness does not always equal fun. In the field of pyschology, there are several kinds of rewards systems, and the one that seems to be the most successful is the random reward introduced at a random time. Sometimes you click the button, and nothing happens. Sometimes you click and get the food pellet. It's this mechanism that fuels the slots in Vegas, and when you walk away empty, as is statistically inevitable over a long enough stretch of time, you tell yourself that the overall value was the experience itself, since you come away with nothing tangible. MMOs take away your time and they never deliver a discreet conclusion.
World of Warcraft Review - IGN
Quest (video games), Ultimate Pop Culture Wiki
World of Warcraft Review - IGN
world of warcraft
Quest (gaming), Ultimate Pop Culture Wiki
Mark of the beast in WoW from Ven'ari - General Discussion - World
world of warcraft
Mark of the beast in WoW from Ven'ari - General Discussion - World
World of Warcraft: Battle for Azeroth Review
World of Warcraft - IGN
World of Warcraft - IGN
World of Warcraft - IGN
World of Warcraft (WoW), world of warcraft