I am trying to get a mesh to cast a shadow on a plane. The mesh is recieving light and casts shadows on itself but not on the plane. Also a ray of light is bouncing of the plane where it looks like the directional light hits. Code for creating scene and renderar in mapbox: var modelTransform = getModelTransform(location); var customLayer = { id: "3d-model", type: "custom", renderingMode: "3d", onAdd: function (threeMap, gl) { this.camera = new THREE.Came
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