Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi
Gridmap : Mesh Size Changes · Issue #13138 · godotengine/godot · GitHub
Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub
Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub
Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub
Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub
Crossed omni and spot light shadows cause artifacts. · Issue #76260 · godotengine/godot · GitHub
3.5] Mesh merging docs unclear; Doesn't properly restore materials · Issue #61575 · godotengine/godot · GitHub
Support updating mesh index data via RenderServer · Issue #7796 · godotengine/godot-proposals · GitHub
Creating a trimesh static body from a mesh with blend shapes does not take blend shapes into account · Issue #40292 · godotengine/godot · GitHub